New Content is Great, But Destiny 2 Needs Change More Than it Needs Osiris
I’m sitting in a testing room at Bungie, eager to get my hands on the new Destiny 2 Curse of Osiris content, when it hits me. The team responsible for this expansion is not the team that will save Destiny 2. This is not the team that will make the crucial changes needed to better reward the hardcore players and give incentive for repeat play. This is a team that is telling a new story, adding new adventures, and bringing a whole new patrol location. And yet it’s not enough.
What I played a couple weeks ago at Bungie’s studio was fun. After all, I don’t think I ever won’t be excited for new Destiny content. And lack of new content isn’t really Curse of Osiris’ issue. Bungie’s problem right now is in trying to build this new content on a crumbling foundation that many players have found themselves unhappy with. Curse of Osiris is set within the constraints of the Destiny 2 that we currently know, and is simply new content added to a frustrating and reward averse system. They’ve propped up the new content so much by separating it into three different streams, a progressive reveal to ramp up the hype in the weeks leading to Curse of Osiris’ release. And yet, if the threads on the Destiny Reddit are anything to go by, the first expansion is hardly exciting anyone. A fresh campaign isn’t much of a concession when you feel like Crucible isn’t fun. A massive new public event is fine, until you realize that it...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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