New Details About God of War Gameplay and Development Revealed, Check Out Some Fresh Screenshots - Videogames Blogs

New Details About God of War Gameplay and Development Revealed, Check Out Some Fresh Screenshots



It was revealed earlier today that Game Informer’s February cover is God of War, and that they’ll have a month of exclusive coverage after spending a lot of time with the game. While the print copies may not be hitting mailboxes quite yet, the February digital issue went live today along with the reveal, and readers have already had a chance to glean some new data and look at some new screenshots.
Over on ResetEra, a user with the digital subscription summed up some of the major points about the changed God of War gameplay and interesting development bits found in the article by quickly skimming it:
To get the big one out of the way, the game is listed as Early 2018 and the developers won’t say anything beyond that.
A few tidbits from the article that just went up on Game Informer: Combat:

-Combat is based on prioritizing enemies, it’s not as chaotic as in the past. For example certain enemies are resistant to Leviathan which is Kratos Axe, others are impossible to stagger.

-Use of your surroundings is important to get through combat scenarios. Gives players a few different choices in completing combat scenarios.

-Leviathan is can be thrown to freeze certain enemies and a button needs to be pushed to summon it back to you.

-Not sure if this was known, but there’s no jump button

-Shield is used to parry and as well in melee combat

-Arteus (Kratos’ Son) is an extension of Kratos moveset, can be used to attack certain enemies by pushi...
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