Overwatch’s Doomfist Issues Being Fixed, Here’s What You Can Expect - Videogames Blogs

Overwatch’s Doomfist Issues Being Fixed, Here’s What You Can Expect



Players have been complaining about Overwatch‘s Doomfist for a while now. The character suffers from a number of issues that affects his wall slamming, rocket punch, and more. The good news is that Blizzard has been working on addressing these issues. In a detailed forum post, Principal Designer Geoff Goodman detailed what’s already been fixed, things the developers are still working on, and issues that are still under investigation. Find the details below:
Things that are fixed

Wall slamming should be much improved. The wall slamming logic has also been simplified so players should find that a 45 degree impact angle is the cutoff between the target being slammed into the wall, or sliding off. This is the biggest change that should be noticeable instantly. Rocket Punch now breaks breakables again. Not only was the bug fixed that caused it to no longer break breakables, but the system we have in place now should break them much more consistently than before.
Seismic Slam being canceled when landing too close to a wall should be fixed.
Seismic Slam will now ?slide? a small ways up ramps instead of instantly triggering. Winston?s leap has also changed in the same way. The slide distance is manually tuned so let us know if it seems like he is sliding up ramps too much or too little.

Things we?re still working on

Seismic Slam has a bug when you or your target is near a corner, it will sometimes not find them as a valid target. We have identified this bug but it i...
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