Players Will Feel Tension in The Last of Us Part II’s Gameplay, Regardless of Difficulty - Videogames Blogs

Players Will Feel Tension in The Last of Us Part II’s Gameplay, Regardless of Difficulty



With regards to the gameplay experience, there?s been one constant shared between most who have had hands-on time with The Last of Us Part II?It?s tense. Every action matters; this applies to both stealth and open combat. But will this tension translate to easier difficulties" Will players utilizing an array of accessibility options still feel as though they are experiencing Ellie?s journey as intended" According to Creative Director Neil Druckmann, the answer to both is yes.
In an interview with Spanish publication 3D Jeugos, Druckmann addressed how difficulty will factor into the gameplay. Apparently, tension rests at the core of the experience from Ellie?s perspective. As such, everyone who plays will need to feel as she does, regardless of their chosen difficulty. Players with different levels of skill, then, will still get to enjoy the game as initially intended.
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