PlayStation 5 Could Move Towards a Lot More ‘Procedural Content’ - Videogames Blogs

PlayStation 5 Could Move Towards a Lot More ‘Procedural Content’



While it may seem like the PS4 just came out, we’re actually coming up on the fifth anniversary of the console this year. That means that the next generation of consoles is a lot closer than we might think, with a few analysts predicting we’ll see the PlayStation 5 by 2021. With future technology on the horizon, some developers have begun to think about what the next adaptation of console technology might change.
Remember when the PlayStation 4 was first shown, the big highlight was how it would handle both particle physics and lighting. Whatever comes next is sure to have its own feather to put in its cap, and some developers are specualting what that might be. GamingBolt spoke to Simul Software founder Roderick Kennedy about the next generation of hardware. Simul Software is a developer that created trueSKY, a game engine plugin that is said to be the “most advanced and reliable sky system” available, including weather data generation, volumetric clouds, and other atmospheric data. “I anticipate a big move towards procedural content in the next generation or two. This generation of content is not limited by computing power, space, or even bandwidth, so much as the human capital that?s expended in creating it,” Kennedy told GamingBolt. Kennedy is not referring to procedurally generating entire levels, or the death of carefully curated content. He’s talking about engines like the trueSKY system that he created, allowing developers ...
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