PS5 Activity Cards Were Designed to Make Single-Player Gaming Easier to Digest, Remove Decision Fatigue
One of the PS5?s biggest new features is the Activity Cards, which allows players to see some options and suggestions for what to jump into next in any given game. It?s a system-level interface that engages deeply with the game (at least when utilized by the developer), and in a title like Spider-Man Miles Morales, it can almost instantly transport people right to the start of a side mission without needing to scour the map and find it. Sure, you can still play the old fashioned way, swinging around looking for icons on the map yourself, but Activity Cards were designed to remove some of the friction players can often run into when playing single-player games.
VICE?s Patrick Klepek was so fascinated by the feature (and the discourse that surrounded it), he wanted to find out more about where it came from and what Sony?s logic was behind developing Activity Cards as a central part of the PS5 UI. VICE Games got their hands on confidential internal documents that were circulated to developers in 2019, which detailed both the Activity Cards and Game Help functions.
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Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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