PS5 Has Had ‘Miraculously Little Pushback’ From Developers, Mark Cerny Was Amazed at Ray Tracing Implementation
The original PlayStation was born out of Sony listening to developers and creating a platform that was as much for the creators as it was for the players. When doing research and development for the PS5, Sony did the same thing, building the optimal console for developers to work with. And system architect Mark Cerny says that the PS5 has seen “miraculously little pushback” from developers as a result.
Speaking with Wired looking back on the first six months of the PS5, Cerny talked about how he intentionally seeks out those with strong opinions when he makes his rounds to developers working with the console. This allows the team at PlayStation to focus on best addressing the problems and bottlenecks in the development pipeline at the console level. “The conversations can be very contentious,? Cerny said. ?I actively seek out the people who will have strong opinions, who clearly lay out all the issues they’re having with the hardware, so that we can get busy thinking about how we can address those in the future.?
Wired notes that the PS3 had a notoriously difficult graphics pipeline, and that complaints around the PS4 stemmed from a less powerful CPU than developers hoped for. But according to Cerny, the PS5 is seeing “miraculously little pushback” from developers in terms of major contention points that bottleneck development.
Why PS5 Developers Love the Console
Part of this is due to the intense work that went into developing the PS5 as...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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