PSX 2015: Dreams Preview – True Creative Freedom - Videogames Blogs

PSX 2015: Dreams Preview – True Creative Freedom



I?ve seen Dreams, and it is beautiful.
Imagine for a moment the ability to sculpt and create anything in a 3D space with minimal amounts of programming. Bypass the ways that technical barricades tend to get in the way of creative freedom. Think about having an idea, for a scene, a character, or a story, and being able to realize that dream. Dreams are what Dreams is made of, and what Dreams will make.
Tools for Creative Freedom
LittleBigPlanet offered a specific set of tools, and creators have done more with those tools than anyone thought possible. Shared LBP imaginings of games, movies and music are just the tip of the iceberg, with millions of original creations making their way online, and many more probably still stowed on hard drives. Media Molecule encouraged unique use of their tools and even used those ideas to give creators more tools. They?ve taken it further with Dreams. They aren?t developing tools. Media Molecule is developing freedom.

I was lucky enough to be able to make my way into the media lounge at PlayStation Experience to watch one of the developers weave what can only be described as creative magic.
Her hands were like a dance, her face filled with purpose and emotion as she crafted a character from the core bipedal rig. It was beautiful to watch, both what was happening on the screen and the deft ease with which the sculptor analyzed her creation and made subtle changes. In a matter of minutes something originally resembling those wood figures arti...
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