Remedy ‘Explored New Ways to Tell Stories’ in Control With Environmental Storytelling - Videogames Blogs

Remedy ‘Explored New Ways to Tell Stories’ in Control With Environmental Storytelling



Narrative always rests at the forefront of Remedy Entertainment?s games. This won?t change with Control, either. However, the studio aims to take things in a different direction, one venturing beyond the linearity typically found in Remedy titles. One way the studio is accomplishing this lies in its newfound focus on environmental storytelling. Sure, previous Remedy experiences featured this kind of embedded narrative. Yet, it will be much more prevalent this time around, according to developers.
In an interview with GamingBolt, Director Mikael Kasurinen and Narrative Designer Brooke Maggs discussed what?s changed about the team?s game-making philosophy since Quantum Break. A major focus for Control was in discovering new ways to explore narrative. Apparently, environmental storytelling became especially integral to the experience. The developers told GamingBolt,
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