Respawn Outlines Upcoming Titanfall 2 Changes Based on Test Feedback - Videogames Blogs

Respawn Outlines Upcoming Titanfall 2 Changes Based on Test Feedback



While we liked what we played of Titanfall 2 so far, we admit that there’s a few changes that we want that we’re hoping Respawn will make before the game’s October 28 release.
Well, it seems Respawn really is listening, as the studio has posted a rather lengthy list of changes and explanations that the studio will make to Titanfall 2 based on the multiplayer tech test. Expect changes on how players will earn Titans, Pilot movement, Titan survivability and lots more.

Pilot Mobility
Many players are wondering why we changed the mobility from Titanfall 1. We identified two major issues we wanted to solve in Titanfall 2. The first is that a lack of player predictability would often cause players to be shot from the back or sides. While flanking is an important part of gameplay death often felt random instead of skillful. The second issue is that close range firefights were overly chaotic due to erratic player movement. So, changes to pilot mobility stemmed from a desire to improve our gunplay, and not a desire to slow down movement. We?ll be tuning air speed and wall-running speed to be faster.
While investigating this point, we discovered some unintended side effects that were causing players to lose momentum while wallrunning.
Players should once again accumulate and retain more speed when chaining wallruns.
Additionally, we?re testing scaling back some of the dampening factors that were limiting bunny-hopping as we don?t want these restrictions to impact ...
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