Ride 4 Review – Ready to Roll (PS4) - Videogames Blogs

Ride 4 Review – Ready to Roll (PS4)



Hard to believe it?s already been almost two years since RIDE 3 released, but it?s not as if developer Milestone s.r.l. hasn?t been busy in the meantime. Have they learned lessons from MXGP 2019 and MotoGP 20 with their latest release" Find out in our RIDE 4 review.
RIDE 4 Review ? Shiny Engine
RIDE 4 uses the Unreal Engine, which runs about as smoothly as their other recent games. Even on a base PS4, stutters are rare and load times are quick. Draw distance is fine to see well beyond the upcoming apex, and riders have a realistic animation set. Tracks are realistically rendered, even including the infamous Nürburgring. The frame rate also stays consistent, though it does appear to be locked at 30 fps. Audio-wise, there?s not a whole lot going on with RIDE 4. A generic soundtrack plays between events, and the high-pitched whirring of motorcycle engines fill in the rest of the time spent with the game. First-person cameras feature a wind sound effect which gets louder the faster the rider drives, and players are mostly left on their own to get lost in the ride.
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