Sackboy: A Big Adventure Review – Ain’t No Strings on Me (PS5) - Videogames Blogs

Sackboy: A Big Adventure Review – Ain’t No Strings on Me (PS5)



When looking at the PS5 launch lineup, Sackboy: A Big Adventure was not at the top of my hype list. Sure, it?s Sackboy, one of the most iconic PlayStation mascots since LittleBigPlanet?s release on PS3, but having been underwhelmed with the just okay LittleBigPlanet 3, seeing Sackboy?s smiling knitted face didn?t spark much excitement, especially up against the more obvious heavy hitters like Spider-Man: Miles Morales and Demon?s Souls. Sackboy ended up being one of the best PS5 launch experiences, a creatively detailed adventure full of heart that embraces the magic of classic platformers while showing off the prowess of Sony?s new console.
There?s an unavoidable mental tax on how woven into the campaign levels LBPs ?create? aspects are. Untethered from the ?create? side of LittleBigPlanet, Sackboy: A Big Adventure is allowed the freedom to be more of its own game and less a huge tutorial or ramp for creating your own levels. LittleBigPlanet campaign levels, while exceptionally creative and cute, always felt limited by the fact that they were made by the same tools players would use in the create mode. Collecting things in LBP is just building up a library of stuff to use in creating your own levels, whether you actually do that or not.
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