Sega Reports Reducing the Number of Workers Doing ‘Long Overtime’ - Videogames Blogs

Sega Reports Reducing the Number of Workers Doing ‘Long Overtime’



Adding to the conversation surrounding crunch, Sega’s latest financial report stated that the company has cut “long overtime hours” (defined as working more than 80 hours of overtime) “by 80%?90%,”  in comparison to 2014. Of course, this figure doesn’t communicate how much overtime is being done at the company, which raises its own set of questions and concerns. It’s worth noting that these figures apply across the board at Sega including: Sega Games, Sega Entertainment, TMS Entertainment, and Sega Toys.
Below are the measures currently being taken to reduce long overtime hours. Reviewing and tweaking initiatives is cited as one of Sega’s top priorities.
Primary Measures

? Occupational training, compliance training (establishing and improving awareness)
? Attendance management, enforcement of punching-in (check for excessive or unpaid overtime)

? Individual alerts for employees per month

? Monthly reports on number of employees working overtime and amounts of overtime (release report through executive committee or the council of managing directors, share information regarding actual conditions)

? Consultations with superiors for employees working long overtime hours

? Establishment and fixation of no-overtime and no-meeting days

? Adjustment of work volumes, streamlining of meetings, revision of operational flow, etc
Within the same section of the report, Sega mentions the systems it has in place to help encourage cr...
URL: http://www.playstationlifestyle.net

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This Week on Xbox: February 9, 2018

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