Shadow of the Tomb Raider Allows Separate Difficulty Settings for Different Features - Videogames Blogs

Shadow of the Tomb Raider Allows Separate Difficulty Settings for Different Features



The Shadow of the Tomb Raider official website has received a fascinating update, which goes into explicit detail on the game’s various accessibility and difficulty settings. Accessibility is an ever-evolving point of focus in video games, and seeing developers more publicly point to that is always cool. But this update does something in particular that few games of its kind have done. Shadow of the Tomb Raider is a big game with disparate activities, including combat, exploration, and puzzle-solving. So in this game, the last of a trilogy, players will be able to set separate difficulty options for those specific categories.
Here are the official bullet points for each of the difficulty settings, which are Combat, Exploration, and Puzzle:

Combat
Easy

Aim assist enabled
Enemies have lower health and do less damage Ammunition boxes are plentiful
Enemies have illuminated silhouettes

Normal

Enemies have normal health and damage
Ammunition boxes are rare
Enemies have illuminated silhouettes

Hard

Enemies have increased health, do more damage and locate Lara more quickly.
No health regeneration in combat
Ammunition boxes are rare
No hit markers on the reticle
Enemies are not highlighted in Survival Instincts

Deadly Obsession

Same as hard
No HUD icon when Lara is being detected by an enemy

Exploration
Easy

Obvious white paint on critical path
Longer saving grab timer
Base camps are lit

Normal

Discreet white paint on critical path
Normal saving grab timer
Base ...
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