Six Days in Fallujah Gameplay Trailer Continues to Ignore the Iraqi People, Focusing Heavily on Experience of the US Forces
Publisher Victura and developer Highwire Games have released an extended gameplay trailer for the controversial Six Days in Fallujah, highlighting the tactical gameplay mechanics of clearing streets, alleyways, and houses, and detailing the procedurally-generated houses and neighborhoods that make every moment unexpected. The “Procedural Architecture” technology is supposed to mimic what it’s like to go door to door and clear houses for soldiers, never knowing what they might find on the other side. While other games offer predictable and learnable map layouts and enemy positions, Six Days in Fallujah aims to keep you on your toes by changing everything up each time you play.
The trailer swaps between a documentary-style interview with US military veteran Sgt. Jason Kyle, who took part in the Second Battle for Fallujah that the game is based on, and voice over narration that details the gameplay mechanics. For more than five minutes, it talks about how harrowing each moment was for US forces sweeping the city and how Highwire Games and Victura have attempted to recreate that tension through squad-based mechanics and procedurally generated buildings to make it unpredictable. Kyle talks about his experience over those four days, how his squad of 13 marines was decimated to just five by the end of it. He talks about walking confidently down an alley that had been cleared moments before only to be fired upon unexpectedly. A few other veterans are shown talkin...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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