Skyrim VR Review – It’s Skyrim, In VR (PSVR) - Videogames Blogs

Skyrim VR Review – It’s Skyrim, In VR (PSVR)



Since its thundering debut in 2011, The Elder Scrolls V: Skyrim has been a monstrous success. It’s seen three huge expansions, repackaging as a complete edition, release on the newest generation of consoles in a remastered edition, and most recently, its port to the Nintendo Switch and PlayStation VR. When I first saw the PSVR version announced, I was immensely excited. Skyrim in VR" What could possibly be better" But I was forced to quickly temper my expectations. Surely PSVR isn’t capable of hosting such an enormous game as Skyrim, right" “This will surely be a pared-down, Skyrim-lite experience,” I thought to myself. I’m happy that I couldn’t have been more wrong.
For the record, I’ve never completed Skyrim. Its massive world distracts me far too much, and though I’ve played the intro mission a number of times, the open nature of the game quickly sets me off on a paths unknown. You want me to go to Whiterun" Who needs to visit the Jarl when you can go spelunking in caves at the top of snowy mountains for inimitable treasures and powerful weapons" That opening mission sticks with me, however, each and every time I play it. And shortly after donning the headset, there I was again, in the back of the wagon, bound for my own execution. It was a pretty cool moment, but again, I didn’t let this excite me (too much. I have to admit I got a little giddy). I mean, this opening portion is largely on ra...
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