SMITE Review – Legends Battle (PS4) - Videogames Blogs

SMITE Review – Legends Battle (PS4)



It seems that the MOBA (Multiplayer Online Battle Arena) genre may be warming up to consoles. SMITE has been in beta for a while on the PlayStation 4 now, but the game is finally officially launching. We’ve put the game through its paces, and have our SMITE PS4 review ready to let you know if the genre adapts well to the home consoles.
Long Time Coming
SMITE has actually been out since March 2014 on PC, with an Xbox One release in August 2015. The game isn’t terribly demanding, graphically speaking, due to the fact that the game runs on the Unreal Engine 3. Things run smoothly, with fairly high resolution textures, and no frame drops to speak of. Action quickly ramps up in any match, and the engine holds up just fine.
There are a good handful of modes in SMITE, from the classic 5v5 Arena mode, to the serious Conquest mode. There’s a three-lane map, whereby your goal is to help your team break through the defenses of the opposing team, without allowing your own team’s defenses to fail. Matches can last upwards to half an hour, depending on how evenly teams are matched up. Until you’ve gathered up enough experience to unlock ranked matches, there is no guarantee of this. That is because there is no persistent lobby between matches, though there is a party system that allows a complete team of five players to stay together from match to match.
Work Together or Die Alone
Unless you have a solid team lined up, you can expect to lose a lot in SM...
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