Some Naughty Dog Developers Allegedly Hope The Last of Us Part II Will Fail to Prove Poor Working Conditions are Not Viable
To say Naughty Dog team members have worked hard on the Last of Us Part II is an understatement. After the game?s recent delay that bought the studio three months of extra time to polish what some are already calling Naughty Dog?s best game (despite not even being out yet), reports from developers past and present say the studio continues to put in long, grueling hours to adhere to the high ?Naughty Dog? standard. This delay didn?t give the team a break, but allowed more time to crunch before release. ?People thinking the extension is somehow to relieve stress or the workload on the team are wrong,? said one developer. ?The first thing that they wanted to reiterate is that we aren?t slowing down the pace.? Reportedly, some developers are even hoping The Last of Us Part II will flop (however unlikely that is) to prove crunching is not viable in the long run. A recent Kotaku report covered the development of not just The Last of Us Part II, but also Uncharted 4 and The Lost Legacy. In it, the outlet spoke with 13 current and former Naughty Dog employees about the studio?s allegedly tough working conditions, which has led to a large exodus of people from the company. 70% of the non-lead designers (14 out of 20) that worked on Uncharted 4 are no longer with the company.
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Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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