Spider-Man PS4 Dialogue Was Recorded Twice, Dynamically Switches Between Normal and Exerted - Videogames Blogs

Spider-Man PS4 Dialogue Was Recorded Twice, Dynamically Switches Between Normal and Exerted



If you’ve been playing Marvel’s Spider-Man since release, you may have noticed that Peter Parker loves to take phone calls while he’s flying through the city and throwing the beatdown on some street thugs. In the real world, someone would sound very different while standing still versus talking while performing the kind of acrobatic feats that your Friendly Neighborhood Spider-Man does. Insomniac took note of this and had Spider-Man’s voice actor, Yuri Lowenthal, record two sets of dialogue for the open world.
One set of dialogue is “resting,” while the other is “exerted.” Through some clever programming, the game is able to dynamically switch between the two takes based on what the player is doing. Starting out a conversation normally while on the ground will play the resting take, but begin swinging through the city, and the track will change to exerted, making Peter Parker’s dialogue sound more natural depending on his actions. Marvel’s Spider-Man’s lead writer, Jon Paquette, confirmed the dual takes on Twitter.

So for those of you wondering if we recorded #spidermanps4 open-world Spidey dialogue twice– yes, we did. One “resting” take, one “exerted” take. Programmers exposed a variable to Wwise allowing the game to switch between dialogue assets, depending on the player state.
? Jon Paquette (@jon_paquette) September 8, 2018

To hear the difference between the resting and th...
URL: http://www.playstationlifestyle.net

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