Star Wars Jedi: Fallen Order Is ‘Not Really Linear,’ Focuses on Exploration - Videogames Blogs

Star Wars Jedi: Fallen Order Is ‘Not Really Linear,’ Focuses on Exploration



It was a bit of a head-scratcher when it was revealed that the Star Wars Jedi: Fallen Order gameplay reveal wasn?t really indicative of the whole experience. Instead of a linear, Uncharted-esque experience, it?s actually more akin to Metroid games, with an open level design that encourages backtracking. A new interview with Respawn Lead Level Designer Jeff Magers gave a deeper look at how this new Star Wars game will play out. While it will have some narrative-heavy elements, Star Wars Jedi: Fallen Order is described as ?not really linear? at all!
Fallen Order?s open-ended nature was casually thrown about during E3 2019, but wasn?t elaborated upon much. However, we now have a bit of a better idea on how it will operate. Planets will have linear sections during initial visits, theorized to last about 30-60 minutes. While the team considers these to be ?levels,? there will be much more to a planet than that. In fact, according to Magers, even these more linear segments will have multiple paths to completion.
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