Sudden Strike 4 Review – Frustratingly Flawed - Videogames Blogs

Sudden Strike 4 Review – Frustratingly Flawed



Console-based RTS titles walk a fine old tightrope. On one hand, players want tough challenges, complete with more and more extreme levels of detail. On the other hand, those challenges have to be something that you can overcome without the maneuverability of a mouse-controlled cursor. Developers know all too well that a shabby control system can easily put paid to all the research, all the graphical polish, and all the AI improvements that they?ve worked on.
Sudden Strike 4 is the first title in the franchise to reach consoles and was always going to be a tricky port, given the in-depth nature of things in the previous titles. Set in World War II, the game lets you take control of the German, Soviet, or Allied forces in three separate campaigns as you revisit famous battles from the conflict. You can replicate the heroics of such battles as Operation Market Garden or Operation Overlord as the Allies, fight to win the likes of Operation Barbarossa as the Germans, or try to lift the Siege of Leningrad or win the Battle of Moscow as the Soviets. Each army has three available commanders that you can choose to play as, who each have their own skill trees that provide benefits to the forces on the ground. Selecting the right man for the job is absolutely key as some of the buffs have the ability to turn the tide of a battle in relatively short order.
Voiced Over
No matter who you choose to play as, the voiceover is portrayed by folks with American accents. It?s a bit strange t...
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Steep: Gus Kenworthy Vignette

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