Super Rude Bear Resurrection Interview: Satisfying Investors, Refusing to Release Buggy Games & the Immense Stress of Game Dev - Videogames Blogs

Super Rude Bear Resurrection Interview: Satisfying Investors, Refusing to Release Buggy Games & the Immense Stress of Game Dev



Super Rude Bear Resurrection is finally out on PS4 (check your local PSN), after what has felt like a wait time of forever. When I played it in late 2016, it was the third year in a row I’d played a new demo. Apart from Final Fantasy XIV, it was the only game I had seen — playable — at three consecutive Tokyo Game Shows. Guess which one has the bigger team and budget"
Now, as one with such a history with this game and, expectedly, its developer, ethical conflicts prevent me from telling you that this game which I love is awesome and also rad, so I can’t tell you that. I will, however tell you about an amusing interview…type conversation I had.
I approached SRBR‘s solo developer, Alex Rose and said, “You really look like hell.” “Do I"” he asked in reply.
Alex told me about his intense schedule as the game’s one-and-only developer as well as the main marketer. He’d at times spend a whole month on the road promoting the game, which isn’t a problem in itself, but if you’ve ever traveled for work, you know that professional-level coding would be a hell of a thing to squeeze in on the side — especially when your laptop breaks mid trip, which happened to Alex.
The man worked himself to the doorstep of death; the mental and physical souvenirs of that trip were all over his face.

Turns out, game development takes a long time. Alex’s journey didn’t have any shortcut...
URL: http://www.playstationlifestyle.net

--------------------------------
 
Aaero: Complete Edition - Launch Trailer - Nintendo Switch

-------------------------------------