SuperHyperCube Review – Another Hole in the Wall (PSVR) - Videogames Blogs

SuperHyperCube Review – Another Hole in the Wall (PSVR)



Spatial reasoning and awareness. That’s what SuperHyperCube is all about. How do you fit a specific shaped block into a certain shape of slot" If it sounds like something you are familiar with, that might be because one of gaming’s oldest franchises hinges on this same train of though. SuperHyperCube is clearly inspired by Tetris, from the pumping retro design, to the core gameplay being all about fitting blocks into tight spaces. The difference this time around" It’s all in virtual reality. It’s immersive. You don’t sit down in front of a screen. You sit down inside the game and fit cubes through holes in walls using simple rotational controls on the DualShock 4. That’s all there is to it.
SuperHyperCube is extremely simple. An ever growing cube — or mass of cubes, rather — moves forward at a constant pace, sitting directly between your line of vision and a hole in a wall on the far side of it. Your task is to rotate the cube amalgamation until it can fit through the hole, each success adding more cubes for an increasingly complex shape. In addition to the complexity of the cube, you must lean around the mass in order to try to see what shape the hole on the far wall requires. Fail to match up to the hole and the wall breaks some blocks off, lowering your potential score. Miss a second time and your run ends, sending you back to square one, or cube one, rather. There’s not much more to say about SuperHyperCub...
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