Tacoma Review – Artificial Emotion (PS4) - Videogames Blogs

Tacoma Review – Artificial Emotion (PS4)



It’s hard reviewing a game that has been re-released on a new platform. The location of the home might be different, but the furnishings are the exact same. Even the yard and the dilapidated front porch have the same patches of weeds and chipped paint. Sometimes there’s a new mode, kind of like a new entertainment system, and sometimes you notice something new – was that crack in the corner of the hallway always there" – but ultimately, the experience can’t vary too much. If it’s a game you already like, then you’ll probably still like it.
Tacoma was something of an indie darling well before it was released. The product of Fullbright, the studio behind the critically acclaimed Gone Home, was always going to meet a certain bar. The team behind it was just too talented to miss, and the concept was just too tantalizing. When Tacoma released, suspicions were confirmed, and Fullbright had another solid hit on its hands with another introspective, private-yet-public examination of what it means to feel something.
Constructed Emotion
Tacoma is, by all accounts, the same game on the PS4 as it is on PC or Xbox One. I ticked the 4K settings box in the visual options to complement my television and PS4 Pro setup, and the game looked a little sharper, its polygonal characters just a bit more vividly realized. I played through the game twice, once with its new developer commentary mode enabled, and was often left with a need to pause fo...
URL: http://www.playstationlifestyle.net

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