The Last of Us Part II and the Empathy of Being a Passenger, Not a Roleplayer (Spoilers) - Videogames Blogs

The Last of Us Part II and the Empathy of Being a Passenger, Not a Roleplayer (Spoilers)



There?s no debate that what Naughty Dog was trying to do with The Last of Us Part II was contextualize the violence, and in some ways make the player feel bad for the cycle of violent behaviors and murder being perpetrated. It?s a game that wants you to feel empathy and to see the nuanced greys of both sides. The Last of Us Part II wants to erase the binary concept of heroes and villains through perception and added context. But The Last of Us (and more so, Part II) is not about roleplaying as these characters. It?s not about becoming Ellie. We as the player are simply passengers along for the ride. When you accept that we are not Ellie, The Last of Us Part II?s story is allowed to resonate.
Spoilers for The Last of Us Part II follow.

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