The Necessary Failure of Early Motion Controls – How They Shaped PSVR and More - Videogames Blogs

The Necessary Failure of Early Motion Controls – How They Shaped PSVR and More



Motion controls. In this modern age of gaming, hearing the phrase ?motion controls? is usually enough to inspire a bad taste in any gamer?s mouth and for good reason. For almost ten years the likes of Nintendo, Microsoft, and even Sony tried to push motion controls as the future of gaming. They expected gamers to gesture, point, and waggle their way through games instead of using the simple button inputs everyone had long been accustomed to. Maybe that would have been the case had said controls worked, but they didn?t. So gaming collectively pulled away from them. Motion controls haven?t disappeared entirely though; they still have a home on the Switch and VR. On these platforms, the controls do what they were always meant to: enhance the gaming experience rather than detract from it, and they wouldn?t be able to do that without first going through that annoying early phase. In other words, early motion controls were necessary for gaming to improve, even though they initially failed to deliver the transformative experiences everyone hoped they would.
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