There’s No Wrong Difficulty Choice in Final Fantasy VII Remake When it Comes to Story, Accessibility - Videogames Blogs

There’s No Wrong Difficulty Choice in Final Fantasy VII Remake When it Comes to Story, Accessibility



Let?s get something out of the way right here: There?s no wrong way to play a video game, no pure experience that is somehow the ideal and only method. Want to bash your head against the brick wall that is Bloodborne over and again, earning every inch" Go for it. Prefer hiding behind a wall in Call of Duty and not coming out until everything looks like swiss cheese" Great. Playing Final Fantasy VII Remake on the easiest difficulty because its a story-driven game and not everyone plays video games the same way" Excellent, go forth.
This is why it?s so frustrating and regressive to see an outlet like Kotaku decry the easy mode in Final Fantasy VII Remake being too easy. (Editor?s Note: The Kotaku headline has since been changed to reflect a more nuanced view about the difference between Easy and Normal, but the overall point remains.)
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