Theseus Review – Crumbling Labyrinth (PSVR) - Videogames Blogs

Theseus Review – Crumbling Labyrinth (PSVR)



Virtual reality has only been available at retail for about a year, so it’s understandable that we’re still seeing a lot of experimentation and innovation in this space. First-person games are the obvious choice, as are games with a god-like view of the world, but we’ve seen a ton of developers take a unique tack in their approach to VR, attempting to see how the immersion and presence can be utilized in ways that go outside the box.
Theseus is based on the Greek myth of the Minotaur in the labyrinth. It’s a loose interpretation, so you can expect some surprises in the narrative department, which is probably for the best anytime someone takes on known mythology. I’m keenly reminded of that one time when a man with an ashen body slaughtered every god that Mount Olympus could throw at him. Theseus hints at an almost Dark Souls inspired story, and the massive labyrinth teases a number of secrets hidden within its halls. Instead of putting you inside of the labyrinth from the first-person perspective of the titular character, you’ll be set at fixed camera angles and over his shoulder at times, with the ability to look around using your own head. Think of third-person action games, notably Devil May Cry or God of War, imagine their camera angles being adapted for VR, and you’ve got a pretty good idea of what Theseus is like, at least in the camera department. The action is nowhere near as fast paced, and the very limited combat against ...
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