Titanfall 2’s New Server System Offers Minimal Latency, Protection From Interruptions - Videogames Blogs

Titanfall 2’s New Server System Offers Minimal Latency, Protection From Interruptions



In their latest Inside Development video, Respawn Lead Engineer Jon Shiring discussed Titanfall 2’s new server system, which will be hosted by Multiplay.
As they explain, the Multiplay Game Services platform is “integrated with a global network of dedicated server providers as well major Cloud providers such as Google Compute Platform, Microsoft Azure and Amazon Web Services.” For Titanfall 2, this means it will use an array of hosting technologies around the world, and players will “be well served with a powerful base-layer of dedicated servers, minimal latency and maximum capacity through Multiplay?s cloud-bursting tech.”
Multiple Cloud providers and Bare Metal Server data center locations will be deployed in each region, which are “designed to protect gamers from gameplay interruptions and to get them back online within minutes if an outage were to occur.” Shiring talked about how they wanted Titanfall 2 to work when it launches, leading them to partner with Multiplay:

The Titanfall 2 launch is going to be bigger and better than the last game and what?s really important to me is that the game just works. We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games. We have been working clos...
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