Titanfall 2 Interview With Respawn – Prepare for Titanfall
At a two-day review event in perpetually sunny Hollywood, California, Respawn Entertainment managed to rope their Producer away from his latest creation just long enough to talk all things Titanfall 2. So just another day for him, then! Read through our full interview below and you might just learn a thing or two about the processes involved with creating a highly-anticipated sequel.
PlayStation LifeStyle: You announced that all maps and modes would be free post-launch. So does that mean weapons, Titans, etc., will be paid DLC"
Drew McCoy, Producer: Anything that affects game balance, anything functional, is free. Maps, modes, weapons, anything like that is free. We learned an obvious lesson, but it’s extremely apparent on the last [Titanfall], that when you sell things like maps, you segregate the playerbase in a very unhealthy way. Even though it’s obviously going to leave money on the table, when you buy them, it’s much better for the health of the game and the community to not charge for them. PSLS: Speaking of the previous game, what lessons did you learn from that which you have applied here"
Drew: Oh my God, for multiplayer, specifically, trying to expose ways to get better. The first game was extremely skill-based, but a lot of people felt it was shallow, because we didn’t do a good job of having you feel like you could get better at it. So we tried really hard in many ways to [let people say] “oh, I can keep going on this we...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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