Titanfall 2 Interview With Respawn: Single-Player, Multiplayer and Welcoming the PS4 Players - Videogames Blogs

Titanfall 2 Interview With Respawn: Single-Player, Multiplayer and Welcoming the PS4 Players



PlayStation LifeStyle: You mentioned keeping players active in the game. That brings up a problem that a lot of multiplayer games have, is that the player base tends to fall off a cliff past a certain point after launch. Was that the case with the first Titanfall, and is that what brought about this ?Networks? mode"
Jon Shiring, Lead Engineer: Yeah, in Titanfall 1, we saw a population dropping?This is a hot topic for me, so I apologize, but from talking to a lot of other people, the reality is that the rate of people dropping off, our curve is identical to every other game?s curve. Really, it?s just how many people you have on launch day, that decides where your curve?s going to be, but the shape?s still going to be the same. It obviously changed how we did our matchmaking a lot, because it creates a lot of harder-to-solve problems of low-pop times, and low population playlists, and it?s very regional. So you can have playlists that are certain parts of the day and certain parts of the world, you can?t make a match. Jon: So we had to do a lot of adjustments in our matchmaker to try and put matches together, and find the right balance between skill and full matches. So, coming from that knowledge, we designed a whole new matchmaking system for Titanfall 2. It has been really valuable to have gained all that data from the last game, and the things we learned from it. In Titanfall 2, even for the same population, we?re going to have a lot better match quality.
Jon: On ...
URL: http://www.playstationlifestyle.net

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