Titanfall 2 Review – Titanic Mayhem (PS4) - Videogames Blogs

Titanfall 2 Review – Titanic Mayhem (PS4)



The original Titanfall put the FPS genre on notice when it released in 2014 on the Xbox 360/Xbox One and Windows platforms. Now, over two and a half years later, Respawn Entertainment is back with Titanfall 2, this time also launching on the PlayStation 4, and including a proper single-player campaign. So, has this talented team cooked up a sequel that?s better than the original" Or was Titanfall best left as a one-off series"
Marvelous Multiplayer
From a technical standpoint, Titanfall 2 looks and plays wonderfully. The game doesn’t appear to skip a beat (or frames) no matter how hectic the onscreen action may get. Everything runs smoothly, and unless your network connection isn’t up to snuff, any deaths you may experience in multiplayer are usually due to your own failure to react in time to a hazard or enemy. As an example, playing on a server located in London while living in Southern California resulted in a ping time of around 150 ms at worst, and even then the game was able to somehow compensate and keep things moving just fine. Switching over to a server in Utah or Iowa resulted in ping times of 32 and 64 ms, respectively. Maps are also on the large size, but not so large as to get lost in them and end up getting bored in a fight. Matches are also usually limited to 10 minutes, though many conclude sooner than that. Titanfall 2‘s new grappling hook is also incredibly useful, as we’ll see below, and maps were also created with it ...
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