Treyarch Gives Amazing Response to Confusing Black Ops 4 Death Clip - Videogames Blogs

Treyarch Gives Amazing Response to Confusing Black Ops 4 Death Clip



Shooters are complicated games, but a situation like this is all too familiar to all of us. You get the drop on another player, mash the trigger, unload on the dude, and then somehow you end up on the losing end of the firefight. As you wait to respawn, you go over every possible excuse in your head: was it lag, or even worse, some kind of glitch" Is it the developers’ fault that I’m on the receiving end of gloating voice chat now" Turns out, it could just be the result of physics and timing, the ultimate enemy of any seasoned soldier.
Treyarch please, I want an explanation. from r/Blackops4

In a Reddit post that gained a lot of traction yesterday, a Call of Duty: Black Ops 4 player posted a video clip, demanding answers from developer Treyarch. In the video, the scenario above plays out to anguishing perfection. The player rolls up on an opponent, opens fire, and dies. The clip replays in slow motion, clearly showing the loser opening fire first, and connecting with several shots. Of course, there was plenty of speculation in the comments, but then a Treyarch representative chimed in, and did a surprising play-by-play analysis of the video, explaining how while even the people checking the video out thought it was a bug at first, it turns out that everything was functioning as designed. Here is the bullet point version of what happened:
The bullets fired resulted in the following miss/hits:

1 – Hit (1)
2 – Miss, left of enemy, though t...
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