Upcoming For Honor Gameplay Improvements Detailed by Ubisoft - Videogames Blogs

Upcoming For Honor Gameplay Improvements Detailed by Ubisoft



For Honor released earlier this week, and while the game is pretty fun players have been running into issues. Thankfully, Ubisoft is already planning on addressing complaints from players. Ubisoft Montreal’s Community Developer Eric Pope went to the multiplayer action game’s official subreddit to detail upcoming changes.
Here’s what Eric Pope had to say regarding upcoming gameplay improvements:
Bots Replacing Players in Duel / Brawl / Elimination Game Modes:

In response to player feedback from Beta, we will address your concerns regarding Bots with full health replacing leaving players. We will now replace the leaving player with a dead Bot in Duel, Brawl, and Elimination game modes. This will effectively make you win the current round if it was the only opponent left alive. For the rounds that follow, the Bot will stay in place of the player.
Conqueror and Berserker:

Currently if your opponent blocks a light attack from these two characters, they can combo into a free Guard Break. This will no longer happen.

Peacekeeper:

We will address the bug where the second and third stabs from a guardbreak do not apply bleed.

Valkyrie:

Light Attacks: reduced recovery time
Light Chains: reduced time between attacks
Pouncing Thrust & Hunter?s Strike: Increased damage and link options after those moves
Shield Crush: add link to Light Attack chains
Hunter?s Rush: reduced recovery time

Guardbreak Counter (All Heroes):

Currently you can?t counter a guardbre...
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