U.S. Game Content Spending Increased by 2% in 2019, Digital Console Content Including MTX Saw Gains - Videogames Blogs

U.S. Game Content Spending Increased by 2% in 2019, Digital Console Content Including MTX Saw Gains



The Entertainment Software Association (ESA) and The NPD Group have revealed that U.S. video game content generated $35.4 billion in revenue in 2019, a two percent year-on-year increase. For comparison purposes, the 2018 figures were adjusted to consider the same number of tracked weeks as 2019.
The aforementioned figure includes full games, in-game purchases, and mobile spending.

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