US Military Veteran Explains What Tamte’s Getting Wrong With Six Days in Fallujah - Videogames Blogs

US Military Veteran Explains What Tamte’s Getting Wrong With Six Days in Fallujah



We?ve heard a lot of comments about Six Days in Fallujah from creator Peter Tamte, comments that have invited a lot of criticism over the direction the game is taking, but how does this whole ordeal look to a US veteran of the Iraq War" The Gamer?s Cian Maher sat down with John Phipps, a US veteran who took part in the Iraq War, and was actually fighting during the very event the game portrays. Phipps was critical of Tamte?s comments and direction, but also provided some insight into what he?d like to see a game like Six Days in Fallujah do, including drawing comparisons to The Last of Us Part II?s complex and emotional storytelling.
Based on the Second Battle for Fallujah, part of the Iraq War in 2004, Six Days in Fallujah has been courting controversy for over a decade, not just for its gamification of a real-life (and rather recent) event, but also how it appears to controversially shift the lens and rewrite the history of the moment it is based on. At one time canceled and entirely dropped by Konami for its controversial nature, the title has once again resurfaced being developed by Highwire Games and published by Victura.
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