Why PS5 Games at 30fps is Not Only Acceptable, But Sometimes Preferred - Videogames Blogs

Why PS5 Games at 30fps is Not Only Acceptable, But Sometimes Preferred



This generation of consoles has been filled with endless whinging about frame rates and resolution. Many thought the debates over performance vs. visual fidelity would end with the power of next-gen consoles enabling wider adoption of 4K/60 fps as a base, but that doesn?t seem to be the case. However, Richard Leadbetter, one of the most knowledgeable tech reporters over at Eurogamer?s Digital Foundry?famed for deep dives into games? visuals an performance?is making a case for why we?ll still be playing PS5 games at 30 frames per second, even with the immense power and speed of next-gen consoles. In a word" That?s computing power devs can use elsewhere.
Leadbetter notes that many of Sony?s own first-party PS5 games are targeting 30 fps, including Horizon Forbidden West, Ratchet and Clank: Rift Apart and Marvel?s Spider-Man: Miles Morales. This, of course, is very different from the Xbox Series X, which has Microsoft talking about a 60 fps standard. With roughly double the compute power of the Xbox One X, Microsoft can certainly deliver on that target, but Leadbetter calls out the obvious here, ?The basic maths is pretty straightforward ? if you deliver twice the power of existing console hardware, doubling frame-rate effectively sucks up most of that extra throughput, meaning that there?s little left over to push graphical fidelity in other areas.?
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