Wish Studios Discuss Challenges of Developing Knowledge is Power
Wish Studios has been one of the developers at the forefront of PlayLink games (PlayStation 4 titles that are controlled via smartphones). After all, their first PlayLink game, That’s You!, was the first title to use the branding and tech on PS4. Their second PlayLink title, Knowledge is Power, released this month, and like any game, there wound up being some challenges during development.
Here’s how the team answered the question of what design challenges there were when asked by the PlayStation Blog:
Caspar Field (CEO):Â With us coming fresh off the back of making our first PlayLink title, That?s You!, the biggest challenge was to reset my brain, ready to think afresh about working with phones and PS4, and to make sure we made smart creative decisions that were appropriate for the new game. To not just do the same thing again, basically. Tom Bennett (CTO): From the very early stages, the gameplay design of Knowledge is Power fused together the ideas of classic quiz questions with very physical attacks between characters, so we always knew that we had a compelling core to the game. The biggest challenge was to create a visual style that felt fresh and original while also striking the right ?quiz show? aesthetic that felt familiar to players across the world.
Dan Croucher (Director): As producer on the project, the hardest part was a period in pre-alpha where we had too many ideas to make and not enough time to make them all, and so we had to cut some things ...
Source: PlayStation LifeStyle
URL: http://www.playstationlifestyle.net
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